Posts Tagged ‘haskell’



i miss you, world!

Saturday, February 21st, 2009

aha! I’m lame. Haven’t updated in.. yes… 2 months and 6 days. I believe that officially puts me in the world of “suck”. Redbrain from #linuxoutlaws (@freenode) actually said to me almost a month ago: “Hey, nice blog man, keep it up!” and I said to myself “Man, I really should update that”. But I didn’t. There are no real excuses, but I’ll make some anyways, namely:

  1. STL, I love you, but I hate you. Templates, You guys can suck a fatty too. You’re so useful, but just such a pain in my patoot. Of course, I treat you well when we’re writing together on our own… but the pain you cause me when you’ve run off with someone less responsible than me is excruciating. Where’s the love?
  2. Haskell … oh boy Haskell. When I discovered the ease of Python after being raised in the world of C/C++, Python was the Orinoco Flow of my programming world! Light and airy, I swear as I checked my indentation that first time that around the world hippies were swaying and holding hands rejoicing about something or other. But Haskell.. you dirty rascal.. you’re my Korpiklaani. You’re a wild beast that’s angry and ready to be let loose on anything that needs a quirky methodology, and yet at the same time, you’re catchy, and enjoyable, and oddly enough, make perfect sense. I don’t know what it is about Haskell (or Korpiklaani, for that matter)… it’s clunky syntax and functional modus operandi are bewildering, but I like the way it works. So much of Project Euler, if done in Haskell, are one-liners, and the flow of them actually makes sense. Haskell seems like doing surgery with a chainsaw, and miraculously, the patient not only is cured, but has grown organs for breathing underwater and x-ray vision. It’s just got that kind of whiz-bang.
  3. Left 4 Dead. I haven’t had much time to play, but boy oh boy. If you haven’t seen this game somehow.. let me sum it up for you: Post-apocolypse + Zombies + shotguns + multiplayer first-person-shooter = love.

And that, boils and ghouls, has been what my last two months has been all about. Let’s see if I can make it around to actually post again before I’m 70.

i suck

Tuesday, November 18th, 2008

… at updating regularly. But hey, I had to squeeze one in before that good old month marker hit. Things have not been bad. I’ve had a good bit of busy work between bash scripting and working on a bunch of boring object-features stuff in C++. Sadly, none of it is really worth posting, it’s all just exactly what it should be — busy work. Working in the labs has been a nice relief. I swear to god, people have the DUMBEST questions every, but I feel good knowing that, by the time they leave my presence they are either cowering in fear or know exactly why that thing they were doing was not as it should be.

Ok really, I don’t make people cower in fear. I feel good knowing that that girl there didn’t know how to copy a file on to her flash drive, but now she both hates me for wasting 30 minutes of her life making her learn how to copy the file instead of doing it for her, as well as knowing how to copy the file itself. Sure, people don’t like to learn. They want things to be done for them. I am not of this mindset. I would like to learn at least the bare minimum of everything I should be involved in, though I make no pretenses about leaving expertise to the experts.

For now, it is likely to be quiet on this page. It has been 5 weeks since my last update, but those are 5 weeks well spent learning and teaching. The only thing I have in the running of interest to the outside world is a revision of some of the packages for Ninjas and Pirates, as I’m trying to get the forum games integrated with the actual forums. I may end up posting about that. Otherwise, Haskell has been sparking my interest, but I don’t see any likelihood of actually having time to learn it anywhere in the near future.

So, until next time, I’m off to give the world some PHP and a piece of my mind!